The tiny details and charming animation lend Lumino City a distinct and wonderful personality whether you're operating an old-school computer with a punchcard, or just watching lights twinkle in the distance, it all feels like a children's book come to life. The resulting experience is a rarity, a video game that's literally handmade. "There’s such a sense of warmth you can give to a story using real materials," Whittaker explains. But it also added an extra, intangible feel to the overall experience. For one thing, using real paper made it much more feasible for a small team to create a realistic-looking world, as opposed to employing dozens of artists and developers to craft a virtual version. But State of Play avoided that route for a few reasons. There are a number of games that use a similar papercraft aesthetic, such as Media Molecule's Tearaway on the PS Vita. Getting the animation and lighting just right so that the paper looked and moved the way you'd expect proved to be an arduous task, one that helped double the expected development time. Building the sets and characters was naturally very time-consuming, but the trickiest part was making it all work and feel natural in a video game world. In addition to Whittaker, who worked on animation, design, and even built some models, staff members included an architect, a director of photography, and a model maker all told, six people worked on the game. When it came to the sequel, building the city involved a somewhat unique team. "There’s such a sense of warmth you can give to a story using real materials." "But we had a hunch, and a small amount of spare time, and so we took the first part of the story we wanted to tell and turned that into Lume," Whittaker. But the team started small both because they didn't have the resources, and because they weren't sure if they could actually pull it off. It was a short experience, one that was always intended to be part of a much bigger world. It tells the story of Lumi, a young girl who follows a series of clues to restore power to her grandfather's house. Lumino City is actually the sequel to Lume, a short puzzle adventure released in 2011 that was similarly built using real-world materials.
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